


Mkwong98! thanks!, could you explain why is it that 232,200 & 240,200 work as coordinates? I was under the impression that it used a 8,8 grid for it, so in this case the "11 stage" should be 29,25 and 30,25 (at least that's the info the PPU viewer gives me) I get it to work with something like this: May 13, 2020, 12:20:58 PM - (Auto Merged - Double Posts are not allowed before 7 days.) Like I said, I might revisit this one after the next version of Mesen comes out (and update the other patches too.maybe) This includes per-stage background support (but only for the first 3 stages)

There's also a great patch that adds 4player support/+the addendum wich is the "definitive" edition that I'd very much like to support, (and hopefully bundle with the graphic patch, but not sure if that's allowed made by Ti/Cyneprepou4uk).Īnyway, here is some media, and the download right at the end!ĮDIT: Updated version for people having troubles with the SAH-1, and with the bg.png referencers in the hires file. I've ran into some issues with the per-stage backgrounds so maybe I can iron em' out with the help of you guys (I'd like to do something like this for all stages ). With this I've retouched the sprites, added animations, backgrounds, etc, but there's still stuff that I'd like to add (like per-stage backgrounds, and once SourMesen releases the next version of Mesen which includes foreground support, hopefully I can add a few ideas) It's a game that I'm very fond of (and I feel it's very underappreciated) it has a 2 player co-op mode, and even a built-in maker/editor mode!. Here's my latest! project (5th one!), this time it's a graphic makeover for Battle City for NES.
